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How to get mods in cities skylines offline mode steam pc
How to get mods in cities skylines offline mode steam pc










how to get mods in cities skylines offline mode steam pc

However, if I add an intersection (on an urban road or a highway) things start to go wrong. I can make minimal changes to Game 0 (just let it run for a minute, or just extend a road slightly) and save it (call it Game 1), then completely exit Steam and load Game 1 without problems. Issues arise when I add a new intersection (which makes me think it might have something to do with TM:PE). So I've tried to troubleshoot methodically. But when I made a few modest developments to the city and saved it, I was unable to run this new save. By unsubscribing from all mods and re-subscribing to the 5 mods listed (which are kind of essential for good gameplay), I was able to load that game (I'll call it Game 0) and proceed. I had more mods when I started a city a couple of days ago and grew it to 8000 population before saving, but then I experienced the freezing/crashing described here. I've got Industries/Parklife/Matchday DLCs and the only mods I have now are TMPE, Loading Screen, Metro Overhaul Mod, Network Extensions 2, Move It!, and their required dependencies. I have similar behaviour to that described here on a linux machine. If assets seem to be missing, Exit to Main Menu, and then Load your broken game again. TL DR: Possible workaround: load C:S, start a New Game, press "Play" (this seems to be important), then hit Esc and Load your "broken" game. This second error seems related to a custom asset.Ĭould you verify the platform you're using to play the game and the game version you're using? I figure you're on Steam, but I cannot find references to the game version in your log. System.SystemException: Error running gmcs: Cannot find the specified fileĪt ( options, System.String fileNames) in :0Īt ( options, System.String fileNames) in :0Īt ( options, System.String fileName) in :0Īt .GenerateSerializers ( batch, cp) in :0Īt .RunSerializerGeneration (System.Object obj) in :0 Still don't know anything about the stacktrace or the reason for SIGABRT yet though. The LD_PRELOAD error is reportedly quite common with Steam games running on Linux and is usually safe to ignore. This usually indicatesĪ fatal error in the mono runtime or one of the native libraries Got a SIGABRT while executing native code. home/darthroe/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64/libmono.so(+0x34c3d) ĮRROR: ld.so: object '/home/darthroe/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

how to get mods in cities skylines offline mode steam pc

home/darthroe/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64/libmono.so(+0xd1086) home/darthroe/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64/libmono.so(+0x91f55)












How to get mods in cities skylines offline mode steam pc